In Pathfinder: Wrath of the Righteous, you will lead the Fifth Crusade, do
battle with demons, gain loyal companions, acquire incredible power, and make choices that will decide
the fate of the entire world. To see if you're ready to shoulder such awesome responsibility, we've
prepared a special quest – a series of five choices that will determine the fate of the Hero and his
crusaders, as well as the plot of the final game trailer. You and the other participants will jointly
decide what path the Hero takes.
Follow us on social media to see what trials the Hero is facing, make pivotal decisions that will
determine the outcome of his quest, win prizes, and create the trailer for Pathfinder: Wrath of the
Righteous together!
Watch the video and decide what happens next!
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what to do?
Keep the Staff
The Hero wavers – and decides the keep the staff. The Hero understands the malevolent power that lies within this magical artifact, but perhaps it may prove useful at a critical moment?
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what to do?
Smash the Staff
Without a moment's hesitation, the Hero smashes the necromancer's staff to smithereens.
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Choice 1
Necromancer's Staff
The necromancer is down, and you must decide what to do with his staff. Take a risk and keep it, in case it comes in handy down the line? Or smash it to pieces, destroying a dangerous source of dark power? Make your choice, but remember – your decision will have far-reaching consequences!
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what to do?
Suspect the party
Can you trust these crusaders? Are they really who they appear to be? Hmm. Perhaps you should keep an eye on them.
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what to do?
Unite the party
The Hero walks over to the Barbarian, and puts a hand on his shoulder. The crusaders have been through so much together. In this difficult time, it is more important than ever for them to stand by one another.
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Choice 2
Tragic Death
The party awakens to find the Cleric lying dead beside the campfire. The Barbarian is in shock. He kneels before the girl, and squeezes her cold hand. The Recruit is in tears. The Elf is aloof as always — nothing seems to faze her! And what about our Hero? A choice lies before him. He can either rally his comrades to face this new, unknown danger together, or he can lose trust in his companions.
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what to do?
Leave the Recruit Behind
The party departs the Stonewilds, leaving behind the dreadful forest, and a dejected Arly. The young recruit has caused nothing but trouble. The crusade has no use for such cowardly weakings.
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what to do?
Encourage the Recruit
The Commander holds out a hand to Arly. “Hey, we all know what it’s like to be young and inexperienced. He just needs guidance and support.”
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Choice 3
The Recruit Loses Heart
The party faces a new challenge. They must traverse the Stonewilds, and these woods are not for the faint of heart.The dense forest of twisted, gnarled trees closes in all around them. Howling gusts of wind begin to swirl overhead — a sure sign that there are demons nearby. Everyone draws their weapons and prepares for a fight. Well, everyone except Arly. The young recruit looks terrified. He collapses to his knees, trembling with fear.